Ambition ≠ Motivation
IF YOU DO NOT WISH TO RECEIVE SPOILERS FOR ANOMALIES, DO NOT READ PAST THIS POINT. YOU MAY SEE SOMETHING YOU FIND DIFFICULT TO FORGET!
If you didn't read my post on the plan for departments in Anomalies, I made a tree to detail all the departments I would be making. It had 15 departments in total.
Now, I realise I bit off more than I could chew... Below is the new plan.
Yes, I know, it's a little disappointing. But I could feel my ambition fading with so many departments because of how much work just one department takes! Each department needs at least 5 cards, 2 dedicated songs, a fitting color palette, dialogue, and lore implications. But as of now, the objective is to finish up the remaining departments and make interesting endings for each one. Perhaps I'll work on the game more in the future, I just don't fancy putting myself up for so much work like I did prior. That's all for this post! Hey, I could even make a DLC.
All the best, frazyfrazy
Get Anomalies
Anomalies
The work is bigger than you.
Status | Released |
Author | frazyfrazy |
Genre | Puzzle |
Tags | Endless, minigames, No AI, Psychological Horror, Retro, severance, Singleplayer |
Languages | English |
Accessibility | Subtitles, High-contrast, One button |
More posts
- Anomalies Enters v1.0.04 days ago
- Departments: The Plan.16 days ago
- Department X20 days ago
- Thinking about game design28 days ago
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